The Zak:btas-Team worked about seven years on an unofficial non-commercial sequel to “Zak McKracken and the Alien Mindbenders”. Uncountable leisure-times, weekends and summer vacations were spent for “Zak McKracken – Between Time and Space” (Some people already began to title the game “Zak McKracken Forever”), but now it’s finally done – and we are very proud of the outcome! It is one of the most extensive fan-adventures ever released and to be released in the next years.
Over 50 high-quality Locations, accompanied with athmospheric music and filled with numerous, lovely animations and challenging puzzles. A ludicrous story fully dubbed and with professional cut-scenes are awaiting you. See for yourself!
This week marks the third anniversary of the original Guild Wars (Prophecies™) launch! To celebrate this epic milestone in the Guild Wars universe, and to say thank you for your continued support, we’re thrilled to announce the forthcoming Guild Wars 3 Year Anniversary Competition!
Our competition goes live on the 29th of April so check back then to see the fantastic prizes we’ve got in store, and to enter the competition itself!
For six hours the news went offline, now it should be fixed, sorry for any inconvienience to all the friends who came here during that period.. If some comments are missing sorry but we used a previous back-up.
Jamtopia is a nice website i found surfing the net, there are a lot of links to free (of course legit) music downloads. Inside the website i found this nice music performance from Ann Marie Calhoun, please enjoy. 😛
Many years ago i spent a lot of time playing the first Romance of the Three Kingdoms on my Commodore Amiga 500, and with others great Koei strategy games (like Genghis Khan, Bandits King, Nobunaga, Kessen etc), now it has been announced that after the ‘console-journey’ the rtk series is scheduled to come back on the PC in its 11th version. But what about the previous games, well click more there is a nice image waiting for you…
Voxelstein 3D is an FPS game inspired by Wolfenstein 3D. The game uses Ken Silverman’s VOXLAP engine to render voxels in software. The levels in the game are fully destructible – and by fully we mean fully.
The game world is built from tiny cubes called voxels. There are over 37 million in the first level. Rendering a world like this is slow (especially without hardware acceleration), but there is an advantage: voxels can be added, removed or otherwise altered very very quickly. This enables all kinds of cool stuff, including fully destructible worlds!