Aug
21st

Jagged Alliance Online: a classic game returns

posted in ACTION, BROWSER, TURN BASED | Posted by FireSword

An online version of the classic game Jagged Alliance will be released in 2011. bitComposer Games and gamigo announced that development of the browser-based tactical MMORPG (Massively Multiplayer Online Role-playing Game) has begun. Jagged Alliance Online will follow the same basic principle as its predecessors, keeping the popular mixture of tactics, strategy, role-play and management and transferring it to a modern MMO world. The game is being developed by Cliffhanger Productions and is a cooperation between bitComposer Games and gamigo.

Jagged Alliance Online will be built around the familiar Jagged Alliance games mechanics, which are a mixture of turn-based battles and real-time action. The player takes control of a group of soldiers, commanding them from an isometric perspective to complete tasks in order to earn cash as well as renown. If a player wants to stay on top, mercenaries will need to be trained and equipped with better weapons. If that’s not quite enough, then mercenaries can be borrowed from friends or alliances can be formed with other players.

Jagged Alliance Online
10 bytes - 1,215 downloads

This is the classic Jagged Alliance 2 (video)

* Tactical Turn based Action in 3D isometric graphics with parameterized maps for fresh challenges
* Management of mercenary company with extended RPG system
* Synchronous and asynchronous online PvE, co-op and PvP
* Build up your own HQ
* Players can choose to accept campaigns, which are essentially a string of missions on a specific map that need to be resolved within a given time frame.
* Players can support other’s campaigns by renting mercenaries for a certain amount of time and can also bolster their roster by using their ally’s mercs.
* The game can be played as a normal browser game, managing mercenaries and sending them on missions or players can dive into the action on the tactical map, improving their chances and rewards.
* The game has three core layers of gameplay:
o The tactical map, where players control their mercs directly in turn based/real time combat.
o The management level, where players run their company, rent out mercs and choose missions or campaigns as well as build up their HQ facilities.
o The social layer, where players may support or fight others on campaigns or missions.


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