
2D game engine and level editor.
Frank Engine is an object oriented game development framework written in C++. The purpose is to be a fun and fast to create large open world 2D games. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes a simple starter project build on.
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BlowTorch is a mud client for mobile phone. Currently BlowTorch is a generalized telnet client for the Android OS that supports MCCP, aliases, triggers and as many buttons as you can make.
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Epic Citadel is a benchmark (and a demo) using Unreal Engine, running directly in the browser!
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Dragon Bones is an Open Source 2D skeleton animation solution for Flash.
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Construct 2 launched on Steam! It’s time to build games! Construct 2 is a gamemaker program to make games, there are 3 versions, the first is free (with limitations) and allows the creation of html 5 games without writing a single line of code, the other two versions are for developers to make iPhone, iPad, Android, Windows 8, Windows Phone 8, Facebook, Chrome Web Store, Firefox Marketplace, and the web (HTML5) games. the price for the commercial edition are interesting.
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Do you remember the non-sense of some time ago? It appears that KimDotCom the guy behind Megaupload started a new cloud based sharing file service..
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Oekaki is webiste with some tools to paint, draw and make animations.. it has also social features if you plan to paint in company.
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SweetFX is a program that helps refining how your game looks, you can control effects like blur, AA, SMAA, FXAASMAA (anti aliasing), sharpening, vibrance, tonemap, curves, HDR, bloom – and more!
It seems that the frames per second drops is minimal.
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Syntensity, also known as the Syntensity Engine, and previously also called the Intensity Engine, is an open source project that consists of a client, server, and master (metadata) server – everything you need to run your own games or your own virtual world.
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Emscripten is an LLVM to JavaScript compiler. It takes LLVM bitcode (which can be generated from C/C++ using Clang, or any other language that can be converted into LLVM bitcode) and compiles that into JavaScript, which can be run on the web (or anywhere else JavaScript can run).
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