Voxelstein 3D is an FPS game inspired by Wolfenstein 3D. The game uses Ken Silverman's VOXLAP engine to render voxels in software. The levels in the game are fully destructible - and by fully we mean fully.
The game world is built from tiny cubes called voxels. There are over 37 million in the first level. Rendering a world like this is slow (especially without hardware acceleration), but there is an advantage: voxels can be added, removed or otherwise altered very very quickly. This enables all kinds of cool stuff, including fully destructible worlds!
» Author: dtd. 21.04.2008
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