Age of Conquest is a free online turn-based multiplayer strategy game, where you take the reigns of a budding empire and struggle against fellow players for control of Europe.
Age of Conquest supports all major operating systems including Windows, Macintosh, Linux and UNIX. You can either run Age of Conquest via online play or download the installer.
» Author: dtd. 06.01.2010
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Shattered Galaxy is a unique online only gaming experience where players become military tacticians trying to secure their dominance throughout the massive persistent universe.
Engage opponents in frenzied tactical struggles. Unite with allies to contest enemy nations' territorial claims. Customize your units with equipment best suited for your objectives. Achieve promotions for yourself and new upgrades for your war machines. Research new technologies to devastate the opposition. Enter the world of Shattered Galaxy, where battles last minutes and wars span months.
Knights of War is a turn-based strategy game set in medieval England. It was influenced by simillar games like Warlords, Shogun Total War and Heroes of Might and Magic. Player can choose between eight lords to play with, each having different bonuses. The main objective of the game is to capture all England's provincies by defeating all of your enemies and therefore to unite all England under your rule. To do this, you will have to develop your economy, build structures, improve technologies, conduct diplomacy and raise strong armies. There are three AI types to choose for your computer opponents. Knight is the weakest AI type, warlord the strongest while lord is somewhere in between those two. There is also hotseat mode which allows two or more players to play on the same device by taking turns playing the game.
The game was developed in C++, using Win32 and DirectSound APIs, and compiled with Microsoft Visual Studio 2008 development environment. Sounds and loops were made using Propellerhead Reason while graphics were made in Adobe Photoshop CS3. Game development took about 10 months, during the period August 2008 to July 2009. More than third of development time was spent on Artificial Intelligence engine. Making graphics also took Author quite a while because, as a programmer, he haven't had much experience in this field and he had to do it all by himself. At the begining, the game was meant to be a variation of Risk game, but later it was upgraded with economy development and controlled combat.