Update 1/05/2008

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Update 1/05/2008

Postby Raven » Fri May 02, 2008 11:09 am

Guild vs. Guild
The Guild Battle rules which were altered in a previous update will remain in place including:

Number of archers on Burning and Druid's Isle.
NPC positioning on Warrior's Isle.
Wards will continue to not protect Guild Battle NPCs.
Certain Ritualist skills will continue to not affect or protect Guild Battle NPCs.

Skill Updates
Reverted temporary tournament changes to skills:

Assassin
Assassin's Remedy: reverted Energy cost back to 5.

Dervish
Eremite's Attack: reverted activation time back to .75 seconds.
Mystic Sweep: reverted activation time back to .75 seconds.

Elementalist
Blinding Surge: reverted recharge back to 4 seconds; reverted Blindness duration back to 3..8 seconds.
Glyph of Concentration: reverted number of spells affected back to 2.
Lightning Orb: reverted skill back to applying Cracked Armor.
Shockwave: reverted casting time back to .75 seconds.
Ward Against Melee: reverted duration back to 5..20 seconds

Mesmer
Chaos Storm: reverted Energy cost back to 15.
Energy Burn: reverted Energy drained to 3..8; reverted damage per Energy to 12.
Energy Surge: reverted Energy drained to 3..8; reverted damage per Energy to 12.
Fevered Dreams: reverted recharge back to 10 seconds.
Fragility: reverted Energy cost back to 10.
Hex Breaker: reverted skill type back to skill.

Monk
Aegis: reverted Energy cost back to 10.
Paragon
Ballad of Restoration: reverted recharge back to 20 seconds.
Harrier's Toss: reverted activation time back to .5 seconds.
Song of Restoration: reverted recharge back to 20 seconds.

Ritualist
Ancestors' Rage: reverted casting time back to .25 seconds.
Death Pact Signet: reverted activation time back to 3 seconds.
Flesh of My Flesh: reverted recharge back to 0 seconds.
Splinter Weapon: reverted recharge back to 5 seconds.

Warrior
Disarm: reverted time that attack skills are disabled back to 0..5 seconds; reverted recharge back to 12.

Bug Fixes
Fixed a bug that caused interrupted attack skills to occasionally deal damage.
Fixed a bug with skills that convert damage from one type to another, such as Stone Striker and Greater Conflagration. The converted damage was working incorrectly with armor bonuses and penalties.
Fixed a bug that allowed characters to occasionally Shadow Step while carrying a flag.

Tutto è tornato come prima :D
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Re: Update 1/05/2008

Postby Morpheus l » Fri May 02, 2008 12:38 pm

Bella li, ottimo, direi per ora di tenerci cmq Up la build dell'ultimo gvg, applicando priccole modifiche se necessarie (ad esempio potremmo sostituire il 2° para, solo che per far questo, l'rc dovrebbe mettersi Egida e così via dicendo), ribadisco sempre se le modifiche son prettamente necessarie :lol: . Anche xchè Difesa del Soldato FTW!!!
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Re: Update 1/05/2008

Postby Daniuz » Fri May 02, 2008 4:09 pm

in riassunto hanno nerfato qualcosa di importante???.

sway esiste ancora no=? :smt003
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Re: Update 1/05/2008

Postby matte » Sun May 04, 2008 4:28 pm

Daniuz wrote:in riassunto hanno nerfato qualcosa di importante???.

sway esiste ancora no=? :smt003


Hanno riportato tutto come prima da quanto ho letto. Hanno solo tenuto l'impossibilità di curare gli NPC :roll:
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