Build:
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| | Dervish / Mesmer | 3 Inspiration Magic 11 Scythe Mastery 10 Wind Prayers 7 Earth Prayers 7 Mysticism Whenever an Enchantment ends, you gain 7 Health and 2 Energy.
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![Copy [Build: Derv UW Solo;OgWlMMprques3EuZvf3yN0dAnEOwA]](./gwbbcode/img_interface/download.gif)   | |  | | | | 
 Nightfall | Zealous VowElite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain 4 Energy every time you hit with an attack. (Attrib: 10 Wind Prayers) |
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 Nightfall | Mystic RegenerationEnchantment Spell. For 20 seconds, you have +2 Health regeneration for each Enchantment on you. (Attrib: 7 Earth Prayers) |
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 Nightfall | Mystic VigorEnchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 4 Health for each Enchantment on you (maximum 25 Health). (Attrib: 7 Mysticism) |
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 Nightfall | Rending AuraEnchantment Spell. For 15 seconds, whenever you are hit by a melee attack, your attacker loses 1 Enchantment. (Attrib: 10 Wind Prayers) |
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 Nightfall | Victorious Sweep- 4
 - 5
 Melee Attack. If this attack hits, you deal +23 damage. If the target foe has less Health than you, you gain 67 Health. (Attrib: 11 Scythe Mastery) |
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 Nightfall | Chilling Victory- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +16 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 48 cold damage. (Attrib: 11 Scythe Mastery) |
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 Prophecies | Physical Resistance- 20
 - 10
 Stance. For 42 seconds, You gain +40 armor against physical damage, but you lose 22 armor against elemental damage. (Attrib: 3 Inspiration Magic) |
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 Nightfall | Pious Haste- 5
 - 5
 Stance. For 8 seconds you move 33% faster. When this Stance ends, you lose one Enchantment. (Attrib: 7 Mysticism) |
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| Build: Derv UW Solo |
**La skill :

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 Nightfall | Chilling Victory- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +5..17..21 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 15..51..63 cold damage. (Attrib: Scythe Mastery) |
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la si può sistuire con:

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 Eye of the North | Radiant Scythe- 6
 - 5
 Scythe Attack. This attack strikes for +2 damage for each point of Energy you currently have (maximum 5..41..53 damage). (Attrib: Scythe Mastery) |
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 Nightfall | Mystic SweepMelee Attack. If this attack hits, you deal +5..9..10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: Scythe Mastery) |
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 Eye of the North | Farmer's Scythe- 12
 - 5
 Scythe Attack. If this attack hits, you deal +5..17..21 damage. If you hit more than one foe, this attack recharges instantly. (Attrib: Scythe Mastery) |
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Attributi:
Falce: 11+1+3
Preghiere del Vento: 10
Preghiere della Terra: 7+1
Misticismo 7+1
Magia di Ispirazione: 3
Armi:
1 Set: Falce della Separazione
2 Set: Falce Vampirica
3 Set: Falce Zelante
4 Set: Arco Lungo
E' bene switchare tra i 3 set.
Strette:
Vi consiglio di usare la Falce Vampirica durante lo spike continuo delle 2 skill offensive, in caso di interup. cambiare set con quello Zelante, in modo tale da riprendere mana e ricastare gli incantesimi:

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 Nightfall | Zealous VowElite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain 1..4..5 Energy every time you hit with an attack. (Attrib: Wind Prayers) |
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 Nightfall | Mystic RegenerationEnchantment Spell. For 20 seconds, you have +1..3..4 Health regeneration for each Enchantment on you. (Attrib: Earth Prayers) |
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 Nightfall | Mystic VigorEnchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1..6..7 Health for each Enchantment on you (maximum 25 Health). (Attrib: Mysticism) |
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Run:
Dopo aver killato i vari gruppi di strette nella Stanza Centrale, runnatevi fino alla zona dei Rettili
Rettili:
Qui è fondamentale tenere sempre Up

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 Nightfall | Rending AuraEnchantment Spell. For 5..17..21 seconds, whenever you are hit by a melee attack, your attacker loses 1 Enchantment. (Attrib: Wind Prayers) |
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oltre a quelli di base:

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 Nightfall | Zealous VowElite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain 1..4..5 Energy every time you hit with an attack. (Attrib: Wind Prayers) |
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 Nightfall | Mystic RegenerationEnchantment Spell. For 20 seconds, you have +1..3..4 Health regeneration for each Enchantment on you. (Attrib: Earth Prayers) |
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 Nightfall | Mystic VigorEnchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1..6..7 Health for each Enchantment on you (maximum 25 Health). (Attrib: Mysticism) |
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Video:
Ecco un video fatto da me, mostrando un giro completo.
http://it.youtube.com/watch?v=3qjWhDVL9eQ