Ecco la build:
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| | Elementalist / Monk | 7 Air Magic 12 Earth Magic 8 Energy Storage 8 Healing Prayers Your maximum Energy is raised by 24.
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![Copy [build;OgNUguEzwGOyDQyXlHK91GlitB]](./gwbbcode/img_interface/download.gif)   | |  | | | | 
 Prophecies | Balthazar's SpiritEnchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) |
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 Core | Healing BreezeEnchantment Spell. For 10 seconds, target ally gains +6 Health regeneration. (Attrib: 8 Healing Prayers) |
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 Nightfall | Stoneflesh AuraEnchantment Spell. For 13 seconds, damage you receive is reduced by 25, and you are immune to critical attacks. (Attrib: 12 Earth Magic) |
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 Factions | Sliver ArmorEnchantment Spell. For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. (Attrib: 12 Earth Magic) |
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 Eye of the North | Glyph of SwiftnessGlyph. For 15 seconds, your next 2 Spells recharge 25% faster, and projectiles from those spells move 200% faster. (Attrib: 7 Air Magic) |
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 Core | Obsidian FleshElite Enchantment Spell. For 18 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. (Attrib: 12 Earth Magic) |
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 Core | Armor of EarthEnchantment Spell. For 30 seconds, you gain 53 armor, but move 21% slower. (Attrib: 12 Earth Magic) |
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 Core | Obsidian FlameSpell. Deal 94 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: 12 Earth Magic) |
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Le rune da mettere sono:
Runa suprema magia terra(che risulterà insieme al +1 dell occhio 12+1+3)
Runa minore riserva di energia
La chiave della build sta nel mantenere sempre attive

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 Nightfall | Stoneflesh AuraEnchantment Spell. For 5..13..16 seconds, damage you receive is reduced by 1..25..33, and you are immune to critical attacks. (Attrib: Earth Magic) |
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e

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 Core | Obsidian FleshElite Enchantment Spell. For 8..18..21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. (Attrib: Earth Magic) |
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castando sempre prima

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 Eye of the North | Glyph of SwiftnessGlyph. For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. (Attrib: Air Magic) |
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.Inoltre attenzione a mantenere

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 Core | Armor of EarthEnchantment Spell. For 30 seconds, you gain 24..53..62 armor, but move 50..21..12% slower. (Attrib: Earth Magic) |
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castandola regolarmente. Nei primi 3 min bisogna semplicemente attendere i mob al centro vicino ai nani,tenendo attivi gli incantesimi e curandosi del poco danno che si subisce con

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 Core | Healing BreezeEnchantment Spell. For 10 seconds, target ally gains +3..8..9 Health regeneration. (Attrib: Healing Prayers) |
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.Poi si puo cominciare a killare con

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 Factions | Sliver ArmorEnchantment Spell. For 5..10..11 seconds, you have 25..45..52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..29..37 earth damage. (Attrib: Earth Magic) |
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.Quando si rimane con 2-3 distruttori rimasti si velocizza il kill con

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 Core | Obsidian FlameSpell. Deal 22..94..118 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: Earth Magic) |
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Per vedere la build in azione e il giusto posizionamento ecco il video realizzato da me
http://it.youtube.com/watch?v=CKIf17PX4KE