
A small FREEWARE zombie shooter that requires both twitch and strategic skills…One genetically designed man along with an inept, insulting, and cowardly scientist must save the World from his evil twin brother and hordes of zombies!

The people of Issegeac believe that their good fortune depends on the spellbook that has been in their village for over nine centuries. When the keeper of the text, your grandfather, is killed and the Grimoire stolen, the villagers ask your help. Now it is your task to find the Black Sect’s hideout and return the spellbook to Issegeac.

Ben Jordan, a young man from Philadelphia, is fresh out of college and has decided to become a paranormal investigator. Each case finds him traveling to a different location, investigating local legends and paranormal phenomena. Join Ben on his adventures as he discovers that there’s more to being a paranormal investigator than just exploring old buildings and photographing orbs.

Inessa is woken by the smell of smoke. She races down the stair case to discover the workshop torched and no trace of her Master Loftus.
The townsfolk are convinced that a dragon must be responsible or that the crazy inventor must simply have blown himself up- but Inessa believes otherwise.

Adventure Game Studio (AGS for short) allows you to create your own point-and-click adventure games, similar to the early 90′s Sierra and Lucasarts adventures. It consists of an easy-to-use development environment, and run-time engine. The game interface is fully customizable, although the classic Sierra interface is supported by default. You need no programming experience to make a game using AGS – setting most game options is just a matter of point-and-click (though scripting is of course available if you prefer). AGS manages most of the game so that you don’t have to – it provides load/save game functions, inventory management, and more. Add in some interactions (ie. what happens when the player clicks on various things) and you’re done. You can even create a standalone EXE file containing your entire game, which you can then distribute. So, how much does it cost? Nothing. That’s right, AGS is free, and you can even create commercial games with it (subject to license terms). Games you create will run on Windows 98, ME, 2000, XP and Vista. They require DirectX 5 or later (DirectX 9 is required to use the hardware accelerated graphics driver). The .NET framework is not required by people playing your games.
The zip contains AGS 3.0 (both installer and zip version) and AGS 2.72
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