Dec
10th

Absorbed

Absorbed is a physics puzzle platformer.

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Jun
14th

Flail Rider

A colorful, fast-paced, top-down arcade ‘racing’ demolitions game. If you played Blast Corps as a kid – this might be right up your alley! For Windows, Linux and Mac.

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May
20th

Toribash on Steam!

Nabi Studios’ turn-based physics fighting game is available now for FREE on Steam! Toribash is an innovative free-to-play online turn-based fighting game where you’re able to design your own moves. Complete control over character’s body, hundreds of game mods and bloody mess with full body dismemberment – you’ve never been able to annihilate your enemies like that before!

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Dec
31st

Boxycraft

Boxycraft is a physics-based puzzle platform game, where you use your skills of running, jumping, grabbing, swinging, pushing or pulling objects to make your way through completely interactive levels.

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Sep
19th

OE-Cake

OE-Cake! is a 2.5D fluids-based demonstration program for Prometech Software Inc’s Octave Engine. In the program, which acts as a physics-based paint program, users can insert objects and see them interact under the laws of physics.

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Aug
31st

Blooprent

Blooprent is a particle based physics puzzle game. There are many challenges to face as the game slowly teaches you how to use each new block type. This is the first finished game of the same developer who made the mod FiniteLiquid for Minecraft.

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Oct
3rd

Realistic Summer Sports Simulator

Justin Smith’s Realistic Summer Sports Simulator is a funny Olympic sport game. Up to 4 players.

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Dec
13th

The Powder Toy

The Powder Toy is a desktop version of the classic ‘falling sand’ physics sandbox game, it simulates air pressure and velocity as well as heat!

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Sep
25th

RopeRace

A race ball. 😆

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May
23rd

Angry Birds Free Web Version

Angry Birds is a perfect example of how very simple ideas can be a success.. IF you craft them with original character, an ultra cool graphic style and tons of little details which make it emerge from the masses of mini flashgames. The idea behind angry birds ain’t original nor it is the first game to use this gameplay, but it surely is a big success.. i dunno if it is just a lonely case but if it’s not developers should definetly learn from it how to make an audience successfull game.

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