May
6th

N64 Recomp and Zelda 64 Recomp

posted in FREE APPS, GAMEPACKS, LINUX, PINNED NEWS, RETRO, VIDEO | Posted by FireSword

Nintendo 64 Recompilation: An Incredible New Way to Keep N64 Games Alive!

N64: Recompiled is a tool to statically recompile N64 binaries into C code that can be compiled for any platform. This can be used for ports or tools as well as for simulating behaviors significantly faster than interpreters or dynamic recompilation can. More widely, it can be used in any context where you want to run some part of an N64 binary in a standalone environment.

This is not the first project that uses static recompilation on game console binaries. A well known example is jamulator, which targets NES binaries. Additionally, this is not even the first project to apply static recompilation to N64-related projects: the IDO static recompilation recompiles the SGI IRIX IDO compiler on modern systems to faciliate matching decompilation of N64 games. This project works similarly to the IDO static recomp project in some ways, and that project was my main inspiration for making this.

Link to Source Code

N64 Recomp (archive.org)

Zelda 64: Recompiled

Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask (and soon Ocarina of Time) into a native port with many new features and enhancements. This project uses RT64 as the rendering engine to provide some of these enhancements. The original game is required to build or run this project.

Link to Zelda Recomp Project


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