Super Mario Fusion: Mushroom Kingdom Hearts
by: JudgeSpear
===========================================

Based on a heavily modified Super Mario Bros. Hello Engine III by Hello.

Public release v0.0.0.1 Beta

NOTES:

*Press F1 to access the in-game manual.
*You can move almost anywhere on the map.
*A total of eight levels are done. They are (according to the overworld map):
	*Level 1: The Entryway
	*Level 2: Storm Canyon
	*Level 3: Lair of the Leviathan
	*Level 5: Bubble Man's Fortress
	*Level 6: Mystic Forest (unfinished)
	*Ghost House: The Crossroads (actually a demo level from the source)
	*Hammer Bros. Battle.
	*Yellow Switch Palace
	*Level 9: Covenant Assault
	*Fortress (Source demo level "Fort Hello")

CREDITS:

Projectile trajectory assistance by Kyle Smith.

Ripped graphics from other games by me.

Halo graphics are from HALO ZERO by Dobermann Software, which includes Dobermann, Chainsaw, AlexTheBlind, 58, and Atomik. Used by permission.

Ripped Mario graphics courtesy of:
Mario Fan Games Galaxy (MFGG): http://www.mfgg.net
The Spriters Resource: http://www.spriters-resource.com

Individual rippers: Serban, Bidblood, Derrike G., Techokami, Sonikku, MR21

BETA TESTERS: DeviantProtagonist, JagwarKnight55, JDogindy

MUSIC CREDITS:
Koji Kondo (Super Mario Bros. series music)
Kazumi Totaka (Super Mario Land 2 music)
Yoko Shimomura (Kingdom Hearts, Kingdom Hearts II, and Super Mario RPG music)
Kenji Yamamoto (Super Metroid music)
Koichi Sugiyama (E.V.O. music)
Marty O'Donnell (Halo: Combat Evolved music)
Manami Matsumae, Ogeretsu Kun, Yoshihiro Sakaguchi (Mega Man 2 music)
McVaffe (Yoshi's Island Crystalline Caverns OCRemix)
Disco Dan (Mega Man BubbleMan(wantstoget)FunkedUp OCRemix)

