
Old classic dos games playable directly in the browser.
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Old classic dos games playable directly in the browser.
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Doomscroll.cx is a browser‑based playground for classic Doom that lets you instantly browse, preview, and play thousands of community‑made WADs (custom levels) with zero installation. It’s essentially an endless scroll of fan‑made Doom maps, all running directly in your browser thanks to an embedded engine called XRDoom.
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SNK 40th Anniversary Collection is FREE until 2025.12.31 15:59(UTC+1).
The Stove Store is gifting SNK 40th Anniversary Collection PC version.
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NanoMig is a hardware recreation of the Commodore Amiga designed to run on inexpensive Gowin‑based FPGA boards such as the Tang Nano 20K, Tang Primer 25K, Tang Mega 138K Pro, and Tang Console. It is essentially a Minimig (Mini Amiga) port adapted for these modern, low‑cost FPGA platforms.
NanoMig is a port of the Minimig Commodore Amiga FPGA implementation to the Tang Nano 20K, Tang Primer 25K, Tang Mega 138K Pro and Tang Console with Mega 60k / 138k module FPGA development boards.
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Is this a silly project? No it’s MAGIC!
An optimized port of SEGA’s 1986 arcade game OutRun, utilizing the original 68000 assembly code, to mid-spec Commodore Amiga computers.
Whilst small compromises have been made to accommodate differences between the arcade hardware and the Amiga – this looks and plays almost identical to the original.
This is not an emulator. Nor is it based on Cannonball, MAME, or any existing project. It is a ground up rewrite in assembler, with a focus on performance.
This game requires the original graphics and audio data from the arcade ROMs. These are not included, and you must source them yourself. (just google or search the internet with your favourite search engine)
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Chrono Divide is a fan-made project which aims to recreate the original “Red Alert 2” from the “Command & Conquer” series using web technologies. The result is a game client that runs in your web browser, with no additional plugins or applications installed.
The project initially started out as an experiment and was meant to prove that it was possible to have a fully working, cross-platform RTS game running in a web browser. Now, with a playable version already available, the end-goal is reaching feature parity with the original vanilla “Red Alert 2” engine.
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Previously the source code was in a grey zone. Microsoft, Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. This important code can be now used by students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.
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Rome wasn’t built in a day and neither was the videogame tradition of letting players design, manage, and defend their own Roman cities. Below is a short, (probably incomplete) list of videogames city‑builders that let you craft a custom Rome across gaming history.
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The fun is to stay together!
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