Sep
1st

Unofficial DLSS 5 Renodx mod and for all Nvidia Gpu

The RenoDX DLSS 5 mod is an experimental, community-created software modification that allows users to preview NVIDIA’s unreleased, next-generation DLSS 5 Neural Rendering (September 2026 release?) technology.

The core runtime file (nvngx_dlssnr.dll) was discovered early inside the game files of the NBA 2K27 early access build.

This is NOT an official release of Nvidia’s DLSS 5! I am posting this only beacouse maybe some people may be interested.

It also appears that this mod can run (fast or slow) on older 20 30 rtx series cards, emulators like the wonderful PCSX2 and all the games even those who don ‘t support DLSS.

(more…)

Tags: , , , , , , ,

Posted by FireSword | No Comments »

Mar
19th

Half-Life 2 RTX Demo Available Now For Download!

Owners of Half-Life 2 can now experience Ravenholm and Nova Prospekt remade and remastered with full ray-tracing, remastered assets, DLSS 4 with Multi Frame Generation, NVIDIA Reflex, RTX Neural Radiance Cache, RTX Skin and RTX Volumetrics in the Half-Life 2 RTX demo.

(more…)

Tags: , , , , , , ,

Posted by FireSword | No Comments »

Mar
11th

OptiScaler mod adds AMD FSR 4 to many games that support DLSS

OptiScaler is a tool that lets you replace upscalers in games that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame generation (through OptiFG or Nukem’s dlssg-to-fsr3).

While previously only DLSS2+ inputs were supported, newer versions also added support for XeSS and FSR2+ inputs (with some caveats 1 ). For example, if a game has DLSS only, the user can replace DLSS with XeSS or FSR 3.1 (same goes for an FSR or XeSS-only game). It also offers extensive customization options for all users, including those with Nvidia GPUs using DLSS.

Enables usage of XeSS, FSR2, FSR3, FSR4 2 and DLSS in upscaler-enabled games.

OptiScaler implements the necessary API methods of DLSS2+ & NVAPI, XeSS and FSR2+ to act as a middleware. It interprets calls from the game and redirects them to the chosen upscaling backend, allowing games using one technology to use another one of your choice.

(more…)

Tags: , , , , , , , , ,

Posted by FireSword | No Comments »