Nintendo 64 Recompilation: An Incredible New Way to Keep N64 Games Alive!
N64: Recompiled is a tool to statically recompile N64 binaries into C code that can be compiled for any platform. This can be used for ports or tools as well as for simulating behaviors significantly faster than interpreters or dynamic recompilation can. More widely, it can be used in any context where you want to run some part of an N64 binary in a standalone environment.
This is not the first project that uses static recompilation on game console binaries. A well known example is jamulator, which targets NES binaries. Additionally, this is not even the first project to apply static recompilation to N64-related projects: the IDO static recompilation recompiles the SGI IRIX IDO compiler on modern systems to faciliate matching decompilation of N64 games. This project works similarly to the IDO static recomp project in some ways, and that project was my main inspiration for making this.
FreeDOS is an open source DOS-compatible operating system that you can use to play classic DOS games, run legacy business software, or write new DOS programs. Any program that works on MS-DOS should also run on FreeDOS.
This is a browser based DOS emulator designed around ease of use and stability. It is based on the newer DosBox-X codebase and supports both Windows 95 and Windows 98 installations. However if you just want to use DOS applications and games you can stay in DOS mode. To begin using it simply drag and drop any application or game files onto the emulator. You can then save your hard disk with the click of a button or just exit if you want to discard your changes. The hard disk saves directly in your browser. It’s like your own personal virtual machine on the web!
Do you remember Sonic Unleashed (Unofficial PC port)? The developers also published on GitHub the tools used to port the game on PC. This opens the road to port on PC any Xbox 360 game and who knows maybe in the future even Xbox Series X|S games.
No emulation. XenonRecomp is a tool for recompiling Xbox 360 games to native executables.