Dinosaur Planet: Recompiled is a project that uses N64: Recompiled to statically recompileDinosaur Planet into a native PC port with enhancements and extensive mod support. This project uses RT64 as the rendering engine to provide graphical enhancements.
This is a port and preservation attempt of the iOS-exclusive Infinity Blade II to Windows PCs.
Infinity Blade II, developed by ChAIR entertainment, released in December of 2011 and was met with universal praise for its groundbreaking visuals and gameplay. In 2018, the Infinity Blade series was delisted from the AppStore, and in 2020, they were removed permanently, making the games impossible to legally obtain and install.
This port aims to preserve what was lost by bringing the original Infinity Blade II experience to PC, with some minor alterations to better accommodate a PC experience. Enjoy Infinity Blade II 14 years after it first came out!
Do you remember Sonic Unleashed (Unofficial PC port)? The developers also published on GitHub the tools used to port the game on PC. This opens the road to port on PC any Xbox 360 game and who knows maybe in the future even Xbox Series X|S games.
No emulation. XenonRecomp is a tool for recompiling Xbox 360 games to native executables.
Box2D Flash Alchemy Port is an AS3 interface to the Box2D C++ 2D physics engine compiled with Adobe Alchemy.
World Construction Kit is is a toolset / framework for rapidly developing physics based games / websites within the Flash IDE. WCK allows you to layout your 2d worlds / game levels entirely within Flash and have them hook into the physics simulation without writing any code.