Rise of Immortals closed beta

posted in MMO, NEWS, RTS, VIDEO | Posted by FireSword

Rise of Immortals is a new core MOBA (Multiplayer Online Battle Arena) game by Petroglyph.

Rise of Immortals
10 bytes - 669 downloads

Features of Rise of Immortals:
12 unique Immortals at launch with additional characters released monthly
Character-based progression through a diverse skill tree
Persistent artifacts for stat enhancements
Player versus Environment maps with unique achievements
Player versus Player maps from 1v1 up to 5v5 multiplayer
Gain persistent experience and levels through play in PvP and PvE maps

Rise of Immortals is set in the world of Graxia, 300 years after the events of “Guardians of Graxia,”™ Petroglyph’s fantasy-based PC game released last year. Rise of Immortals features the popular action-strategy gameplay of traditional MOBA games, but adds enhanced socialization features, along with persistent character progression – a first for the MOBA genre. Instead of an account- based leveling system, players can advance their Immortals through a diverse, persistent skill tree, customizing and upgrading the characters to unlock unique abilities that persist from match to match.

In addition, Rise of Immortals features a social hub where players can show off their enhanced Immortals, chat, emote, browse leaderboards, shop, manage friend and guild lists and more. Players also have the option of taking their Immortals through cooperative Player versus Environment (PvE) scenarios to learn the game, try out new abilities, and earn persistent experience before jumping into Player versus Player (PvP) matches online.
Collectible pets for combat and vanity
Account and Immortal statistics tracking
Avatar-based player hub for socialization

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2 Responses to “Rise of Immortals closed beta”

  1. By mas on May 4, 2011

    petro… those guys.. they are guys from westwood wasn’t it? making end of nation and universe at war..



    From trailer up there reminds me of LoL and DotA (… obvious i guess)
    but persistant lvl.. im bad at english srry about tat but i belive tat means permenant lvls.. tat would be balance breaker where DotA game is known for (equal start for everyone!) Loco and Avalon online was types tat had some permernant stuff tat ruined game i recall. (unless tat permenant stuff is soo minor everyone can accept it like LoL.. tho ill say runes and mastery spammed to 1 thing is still a bit balance breaker in early game of LoL)

    but im worried about new hero per month. new hero per week is still too long for many people in LoL

    • ye i know (probably) what you meant.. 😆

      Balance in a rts game type is a big part of the fun..

      Last group of ex- Westwood Studios employees, the company’s founding members worked on Command & Conquer and Dune II

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