

The official mobile war strategy game from the iconic Age of Empires franchise. Soon on PC.
Age of Empires Mobile: PC Edition will arrive on Steam and Windows Store in early 2026.
The game has been available on Google Play and Apple App Store since October 2024 and has seen millions of players from around the world build their kingdoms, taken part in massive battles to control the map and earned rewards in in-game events.
Now optimized for PC, players can experience the game with mouse control, full keyboard navigation, refined UI and enhanced 4K visuals. Seamless Crossplay will allow players who’ve started on mobile to swap between their phone, tablet and/or PC with ease.
Age of Empires Mobile: PC Edition combines Age of Empires Mobile elements with an optimized PC experience.
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Total War: Warhammer 40,000 is officially announced (first creative assembly game that will launch on PC and console) at The Game Awards 2025. Some days earlier it was also announced Medieval Total War 3 (someone at creative assembly must have played crusader kings 3 lol).
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From game developers: “TimeSplitters Rewind is a fan project that serves as a greatest hits collection of maps, modes, leagues, challenges and story content across the original trilogy of TimeSplitters games. Our Early Access version contains a substantial amount of content (and bugs). To learn more, head to our website! If you would like to help us develop more content for the game head to our Discord and post in recruitment-portfolio! Thank you all for your incredible anticipation and patience over the years!”
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You have no idea how many time i spent on Guild Wars 1. Iway Lead the Way! ahaha
Guild Wars: Reforged is a remastered edition of the original Guild Wars MMO (2005), released in December 2025 to celebrate its 20th anniversary. It modernizes the classic game with updated visuals, audio, UI improvements, and controller support, with three main campaigns included (Prophecies, Factions, Nightfall) into one package.
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NanoMig is a hardware recreation of the Commodore Amiga designed to run on inexpensive Gowin‑based FPGA boards such as the Tang Nano 20K, Tang Primer 25K, Tang Mega 138K Pro, and Tang Console. It is essentially a Minimig (Mini Amiga) port adapted for these modern, low‑cost FPGA platforms.
NanoMig is a port of the Minimig Commodore Amiga FPGA implementation to the Tang Nano 20K, Tang Primer 25K, Tang Mega 138K Pro and Tang Console with Mega 60k / 138k module FPGA development boards.
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HORSES?? I see only SHEEPS! lol
Italy’s creative spirit is known worldwide, and today it also thrives in video games. From small independent teams to established studios, a new generation of Italian creators is shaping distinctive worlds, bold ideas and unforgettable stories.
The fifth edition of Games in Italy invites you to explore this vibrant landscape: a curated selection of titles that reflects the breadth and personality of our national game development scene. Whether you enjoy narrative-driven experiences, stylish action, thoughtful strategy or atmospheric adventures, Italian developers have something unique to offer.
Discover new voices, revisit fan favourites, and dive into the many faces of games Made in Italy. Your next great journey may start here!
Enjoy!
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Is this a silly project? No it’s MAGIC!
An optimized port of SEGA’s 1986 arcade game OutRun, utilizing the original 68000 assembly code, to mid-spec Commodore Amiga computers.
Whilst small compromises have been made to accommodate differences between the arcade hardware and the Amiga – this looks and plays almost identical to the original.
This is not an emulator. Nor is it based on Cannonball, MAME, or any existing project. It is a ground up rewrite in assembler, with a focus on performance.
This game requires the original graphics and audio data from the arcade ROMs. These are not included, and you must source them yourself. (just google or search the internet with your favourite search engine)
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NVIDIA has officially stopped updating its old GTX graphics cards with new Game Ready drivers. This includes popular models like the GTX 900 and 1000 series.
At the same time, even NVIDIA’s new entry‑level card the RTX 5050 reaches performance close to the old GTX 1080 Ti, while also supporting modern features like ray tracing and DLSS. It shows how far the technology has moved.
GTX cards will still get basic security fixes for a while, but their active life is basically finished. It’s the end of a long and memorable chapter in PC gaming (and mining lol).
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